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Tournament Rules

Official World Selects Invitational Rules

  1. Each team will play a minimum of five games.
  2. All preliminary round games will be two periods of twenty minutes stopped time.
  3. Pre-game warm-ups will be three minutes.
  4. Each team should be ready to play 10 minutes PRIOR to their scheduled start times without any advanced warning
  5. There will be no discussion on coaches’ ejections from games.
  6. No equipment penalty will be awarded.
  7. Minor penalties will be 2 minutes and Major penalties will be 5 minutes
  8. In case of a regulation tie, we will have a shootout (best of 3 format). 3 players will be chosen by each team’s Coach at the end of regulation. Should the tie persist, we will continue 1 player at a time until the tie is broken (you must use different players than the ones used already). A player cannot shoot a second shot until the entire team roster (excluding goalies) has been used. Points are awarded as follows:
  • 3 Points - Regulation win
  • 2 Points - Shootout Win (SOW)
  • 1 Point - Shootout Loss (SOL)

See below under "Playoff Tie Games" for rules in playoff games.

  1. All eligible players must be entered on the a game score sheet prior to the commencement of the game (maximum 22 players including 2 goaltenders).
  2. We will be playing with the "no red line" rule, therefore, 2 line passes are permitted.
  3. "Touch-up" offsides are allowed.
  4. Should an “act of god” happen (power failure, major injury …), after 45 minutes the game will be called and the score remain as is no matter how long the game was running at the time of the “act of god”.
  5. Running time will be implemented if a game's goal differential is 5 goals or more at the 10-minute mark of the 2nd period on. The game will return to "stop-time" again should the differential be reduced to a 2-goal differential (ex. 5-3).
  6. Each team is permitted the use of one, 30-second timeout per game.
  7. Each team must be prepared to furnish a proof of age for any of its players upon the organizer’s request. Failure to do so will mean the expulsion of the player from the tournament until such proof can be shown. Players will submit to identification check conducted by tournament organizers prior to the beginning of competition. NO EXCEPTIONS.
  8. No Protests will be accepted.
  9. Every team must dress a minimum of 6 players and 1 goaltender.
  10. A ten minute delay will be permitted to dress a second goaltender in the event the regular goaltender is injured and the team has no dressed goaltender on the bench.
  11. A player will be immediately ejected from the game if he is caught hitting from behind. Depending on the severity of the gesture, a longer suspension may occur.
  12. A player can only play for one team and in only one category during this tournament weekend, failure to do so will disqualify the said player. An exception can be made for a goaltender, but a unanimous agreement by all tournament head coaches in order to be an exception.
  13. A player must participate in at least 2 (two) games during the round robin portion of the tournament to be eligible for the playoff round. Exception made for goaltenders.
  14. Mouthpieces and neck guards are required for all ages
  15. Checking for U12: Checking is not allowed with the following exceptions:
  • When skating in the same direction and cutting in-line against the board
  • Interference with one's body when skating the same direction.
  • Hip-checking by defender against the offensive player
  1. Any player leaving the bench to engage in a fight on the ice is automatically disqualified from the tournament as per the discretion of the Tournament Director and Head Referee.
  2. The ice will be resurfaced after every game.
  3. Games are to be started with each team attacking their own bench-side of the ice (for example, the Home team/s goaltender would start the 1st period on the Away team's side of the ice). The 2nd period should always be played with each team's goaltender in the "bench-side" net.

The committee reserves itself the final word on the interpretation of the rules.

Tie Breakers
If 2 teams are tied in points, the following order applies to determine the ranking of teams:

  1. Head-to-Head
  2. Most games won
  3. Best differential (Formula = Goals for + Goals against / Goals against)
  4. Least goals against
  5. Most goals for
  6. Least Penalty minutes during the tournament
  7. Flip of a coin

In the case where more than 2 teams are tied in points, the following order applies to determine the ranking of teams:
(The tied teams will go through each tie breaker until ONE team is determined the winner; Example - if no team is determined ahead of all other teams after Tie Breaker #1, then it will move on to Tie Breaker #2, etc)

  1. Most games won
  2. Best differential (Formula = Goals for + Goals against / Goals against). If goals against = zero, you will be ahead of everyone. If two or more teams have a goals against = to zero, the most goals for will be ahead.
  3. Least goals against
  4. Most goals for
  5. Least Penalty minutes during the tournament
  6. Flip of a coin

Playoff Tie Games
If there is a tie game at the end of regulation time during the tournament playoffs, the following overtime rules will apply.

  1. One, Five minute sudden-death period. Three on Three + Goaltender
  2. Shoot-out, Three penalty shots to each team. Should tie persist, one penalty shot each until there is a winner.

Please read carefully
Respect the referees at all times, should you have a situation you would like to discuss concerning a particular individual, we have appointed a referee in chief who is available to you, he does not have the power to change a referee's decision. However, we have advised our refereeing staff to treat coaches with respect and they will expect the same in return. They will not exercise any patience when being sworn, screamed or gestured at.

The committee reserves itself the final word on the interpretation of the rules.